In terms of total dev time, we’re close to 80% of a 5+ year-long production, not including any potential post-launch DLC. Then, there are essential features like localization, difficulty and accessibility settings, as well as porting EVERSPACE 2 to Linux, Mac, Xbox, and PlayStation. For instance, crafting will receive a significant overhaul. I’d say we’re at 75% of the gear you’ll see at launch.Įxcept for trading features, all gameplay systems are in place. We’ll also add more weapon types and sets, as well as more consumables and devices. Gear-wise, we have four out of five tiers already implemented. We have eight out of nine player ship classes (89%), with tier 3 and 4 models as well as additional wing types yet to come, so the current player ship content is actually closer to 50%. With Ceto and Union being the largest, the current world content is close to 70%, not factoring in any endgame content or procedurally generated locations, though. There are currently four out of seven star systems to explore. Screenshot of the “solar panel” side mission from the 2019 Prototype. EVERSPACE 2 is probably one of the most expensive Early Access titles out there, so yeah, thanks again for your trust. This enables us to stay fully independent, allowing us to make a game that our team is super excited about. Apart from all the glowing but also critical feedback to help us make a better game, the financial commitment from daring test pilots means a ton to us. Thanks so much to every single pilot who has put their faith in us. Last but not least, we also partnered with our friends at Microsoft, again, to bring EVERSPACE 2 to Xbox Game Pass for PC allowing us to make an even better space game for all pilots no matter what platform they’re playing on. This massive success was followed by the release of two major content packs, Zharkov: The Vortex and Khaït Nebula: Stranger Skies, both extremely well received, with the game currently sitting at 93% positive reviews. We sold three times as many copies as the predecessor within the first week and hit 91% positive reviews right out of the gate. Where has this year gone? The end of December is nearly upon us! Holy scrap, what a journey so far! After over three years of hard work, we launched EVERSPACE 2 in Early Access with a rocket launch release in January. 2022 Roadmap, Hottest FAQs & Drake System Teaser
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